infallibleblade: (normal - return no favours to me.)
a s h n a r i ([personal profile] infallibleblade) wrote2012-02-06 05:08 pm
Entry tags:

Rakuen Application

PLAYER INFORMATION

Name: Aki
Journal: [personal profile] ginbean
Contact information: GinryuKnight [AIM]
Other characters:
  • Yuri Lowell
  • Kevin Smith
  • Britannia
  • Rafiel
  • Kamui
 

CHARACTER INFORMATION

Name: Ashnari of Liondel
Age: 18
Subject taught: Only applies to characters over the age of 18.
Canon: CANON
Canon point:
World Setting: Set in the fantasy world of Felithian, Nari lives upon the continent Jourllis (which is roughly 7.5 million square kms in size. (Just a bit smaller than Australia.)) It is a landmass settled in the Northern hemisphere and thus has its fair share of snow, forests and northern lights. Qualifying as an "underdeveloped" world, its people depend on the land for their survival and fight their battles with more primitive weapons such as swords, spears and the occasional magic spell.

Currently the land has been divided into four main powers, all of whom have been at war with each other in same way or another. To the west and encompassing most of the mountainous region that houses the dragons are the Weapons, a race of people blessed by the god Faliel who assert their strength through (you guessed it) weapons. What makes their blades special however is that they are physical manifestations of their own willpower, making their strength (in theory) limitless.

To the east are the Sorcerers, spell casters blessed with the talent to manipulate any surrounding element to their will by the god Myrthas. Due to religious beliefs, the Sorcerers and Weapons have been at war with each other for as long as anyone can remember and have only recently come to a cease-fire in order to push back the Magus.

The Magus are a race of blade-wielding spell casters that inhabit the north. Their talents came to them from the goddess Pavao who, in seeing the strengths of both the Weapons and Sorcerers, chose to combine the best of both in her people. As such, the Magus tend to think they're superior and that both the Sorcerers and Weapons are inadequate, which is what has led to the current tumultuous situation in Jourllis.

However, as always, there are a minority of people who don't care for the values of their people and abandon their cultures. Weapons who don't want to serve their god, Sorcerers born without magical talent or Magus who can't stand the arrogance of their kinsmen. These people have fled their homelands with a majority of them gathering in the south, creating a multitude of homeless tribes called the Nomads/Settlers. Due to their nearly universal state of not believing in Myrthas, Faliel or Pavao, they have come to be called "godless heathens" by the other three countries and persecuted.

Background: Nari was born in Liondel, a minor city located too far away from either border to be seriously affected by the wars. As a result, while he was trained the same as anyone else, for an enemy he might never actually meet, his childhood was fairly content and peaceful. This peace, however, was broken by two things.

The first was the existence of the bond. Originally bestowed upon his people as a gift from the god Faliel, it was intended to be a way to combine the inherent strengths of two Weapons, as well as be a sign of unity, equivalent to that of marriage. However, as mortal nature tends to be, there were those who chose to take the sacred ritual and abuse it for their own purposes. These Weapons, seeking to satisfy their greedy and avaricious desires, chose to obtain their Blade through brute strength, either by challenging the Blade to a duel, beating them and then forcing the bond on them, or by simply just taking them without warning.

Though the Champion, leader of the Weapons, tried to impose laws to stop this, the tradition continued until oppressed Blades were common. This was due mostly in part to the fact that the bond was disastrously easy to complete and because of the inherent danger of trying to free a Blade. Because a Blade was bound to their Wielder's will, if the Wielder desired the Blade's death, the Weapon in question would have no choice but to obey. Thus, many times when people tried to free a captured Blade, the Wielder would threaten/destroy the Blade, resulting in their death. Consequently, it became an unofficial law that if a Blade was captured, their family and friends would be forced to give them up or risk causing their demise.

As you can imagine, this unfortunate scenario soon affected Nari and his family.

The second blow to Nari's peaceful lifestyle was a high-ranking Weapon named Taliro. Because Taliro was the heir to his family's clan despite being the clan leader's youngest son, he was constantly under attack by older, more experienced Wielders. As a result, when his latest Blade perished in a duel, he sought a new Blade through force. This blade was Nari's older twin sister, Anri.

At the age of 12, Nari lost his sister to Taliro and could only stand by as the absence of her strained his family. As the years passed and he was forced to idly watch as his sister was hurt over and over again by serving a Wielder she herself had not chosen, Nari came to intensely fear the bond. His feelings of frustration and terror built up until eventually, at the age of 15, the year before he himself would be "officially" eligible for the bond, he fled with two other Weapons who held similar feelings.

Fleeing his homeland, however, had the unwanted side-effect of labeling him as a traitor who had abandoned the will of their God, and so he and the other two weapons were harried to the point of desperation. It was for this reason that one of the Weapons he ended up fleeing with, Jirandi, decided that the only way they could continue was if they were to complete the bond themselves, which is why she tried to force the other Weapon, Rivend, into the ritual. Nari, frightened and horrified that she would even try the very thing they were running from, attacked her and drove her off, forcing her to abandon the two of them as dead weight. Rivend, rattled by the experience, chose to return home, leaving Nari to continue his travels alone.

What happened for the next few months was essentially him traveling the southern parts of the continent, seeing more of the world and experiencing all sorts of new things. Because most of the Weapons and Sorcerers were drawn to the North in the war against the Magus, most of the people he met during that year were Nomads who treated him as skittishly as he treated them. As a result, he managed to survive those first few months on his own, at least until a confrontation with a Sorceress drove him into a figurative corner. Though the bond had always been intended to be between two Weapons, it was rapidly becoming public knowledge that the bond only required one Weapon who would, obviously, become the Blade. As a result, the Sorceress, whose people were on the verge of extinction, wanted Nari to become her Blade in order to survive.

She attacked him and the people with him, forcing one of the Nomads Nari had met, Hiloua, to strike the bond with him against his will. Consequently, he became Hiloua's Blade and they defeated the Sorceress, though at cost of Nari's freedom. Nari, who obviously thought Hiloua intended to keep him chained for the rest of his life, was surprised when he learned there were people out there who regarded the bond with as much abhorrence as he did. Hiloua immediately informed him she had no interest in having such complete dominance over another living person and shortly freed him a month later, the delay being so that his mark could be copied onto another part of his body to serve as a decoy.

In that month, Nari learned that the world was not nearly so black and white as he had come to believe. That the Sorcerers and Nomads, enemies he had been trained to fight, were people just like him with their own concerns, fears and happiness.

These beliefs were further proven correct after he left Hiloua and journeyed to a Nomad town called Rona. There he learned that Nomads themselves suffered oppression from their own kind and that his own people could be considered villains. Because Nomads were considered blasphemers by the other races, Rona was constantly harried by the Weapons, to the point that it could no longer be called anything but cold murder. When Nari realized this, he decided he couldn't hide from what he was afraid of anymore and, the next time the patrol came to town, confronted them.

There he was met with the unpleasant surprise of meeting an old face, Rivend. Rivend, after going back, had been bonded to the captain of the patrol against his will, suffering the very fate he had been trying to avoid. In that moment, Nari chose to forget all of his fear and attacked the captain of that patrol, defeating him despite the insurmountable odds of a bonded pair against an unbounded Weapon. In the end, despite Nari's attempt to be merciful, he was forced to kill the captain which resulted in the patrol rallying around him and his display of strength (because if there's one thing Weapons love, it's a strong warrior.) As a result, they asked him to become their captain which, Rivend told him, might be a good step towards changing the system of oppressed Weapons.

Though Nari still refused to make the bond when Rivend offered, he accepted the position and began his return to Falencia, the country of the Weapons. From that point on, he was constantly involved in various tales that added to his fame and grandeur until his name was known across all of Jourllis. He was part of the team that helped the Archmage take back the Sorcerers' capital, Belleyone and he was the instigator of peace talks between the Weapons, Sorcerers and Nomads, acting as the trusted mediator for all three sides.

His beliefs in freedom and equality for all, including the dragons, Nomads and Aspinians, made him a trusted face accepted by many. Eventually, instead of being known as "Ashnari from Liondel." he became known as simply "the Lion," a Weapon blessed by Faliel himself.

Personality:
Nari is a person full of ideals and good-intentions, despite his questionable past. Though naive and ungrounded, he has always wanted nothing more than to see the people around him happy and flourishing and has acted in ways he believes will lead to that. Though obviously young and unseasoned, there's a hint that the man he is growing into is mature, charismatic and gentle, a person many people would follow without question. For now, however, he is clumsy and uncertain but resolute in his desire to move forward and change his troubled land for the better. His courage, newly found and rapidly forming, seems to grow by leaps and bounds, though coming with the stupidity and recklessness that so often defines it.

His fear of the bond, though lessened over time and from his experiences with Hiloua, still remains, so much so that it's likely that he will never accept it. At least not until the situation with his sister, Anri and Taliro, is resolved. As a result, he knows that he is essentially crippling his own strength and seeks to work even harder to make up for it. His fear of the bond also makes him hesitant to get close to anyone else, for fear of falling into the same trap, but it is a fear that he is slowly overcoming thanks to the help he's received from some very good friends and comrades.

Determined and resolved but kind and composed, Nari is an extremely polite young man who was raised under the hand of gentle discipline. His mannerisms towards others, even enemies, is quiet and respectful, even if their behavior is disgraceful and he almost never gets angry. When he does, however, it is never the loud, hot anger that many feel, but a cold and cool rage that allows him to think with clarity and certainty.

Weapon:
Name: Freedom

Form: A halberd.

"What caught her gaze immediately was the weapon in her hands, the long, gleaming stave of a halberd made of a dark, almost purely black metal. There was a pattern etched in gold along its pole, nearly masked entirely by a hint of flame along the blade. The elemental sign of a bonded weapon.

Hiloua, her palm itching with a newly inscribed Wielder’s mark, gripped the weapon that was Nari tightly as the gold thread pattern in the pole seemed to pulse under her fingers. The metal was warm in her hand, comfortably so, even though small trails of fire would appear around her hand and disappear just as quickly as they had come. It was as if the halberd was determined to prove to anyone who saw it that it was indeed a living, breathing creation, rather than a hunk of heated metal. For a moment she knew what the Magus and all those people who forced the bond had wanted, a feeling of having an unbeatable weapon in their hand."

Upgrades:
  • Strength: The stat governing the effectiveness of melee attacks, and how physically powerful a Player is. If a weapon is overly large or cumbersome, Strength Rings can make it easier for a Player to wield.
  • Unbreakable Will: Even if the weapon is broken or durability reaches zero, the Weapon will not be rendered unconscious.
  • Red String: If the Weapon and Player have mutual strong feelings for one another all stats are boosted.
  • Clear Mind: The weapon spreads a sense of wisdom, making the Player calmer and more logical.
  • Elemental Affinity: The weapon is assigned an element from the provided 8 based on the player's personality.

Lost memories:
  • The name of his twin sister.
  • The meaning of his headband.
  • That Diona was his first kiss.
  • That he helped hatch three leviathan eggs.
  • The sight of the burning mountains.
  • The color of Andios's eyes.
  • The names of various constellations.
  • That he can't swim.
  • The names of the current leaders.
  • The title that people have started calling him.

Sample:
HERE

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